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"I'm seeing lots of speculation about our upcoming HD DVD Player, and whether we have plans to publish HD DVD games. The answer is no. |
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[Via Gamerscore Blog]
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20 Comments
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Sony are going to have to push all the space they have on blu-ray because I cant see why DVD9 isnt fine.
In game engine cut scenes look better I think, doesnt take you away from the game.
The bigger space CAN result in lower production costs unlikely the author wrote. Why? Simply as that you can fit all the languages on one disk. So you dont have to print a batch of DVDs for europe, one batch for america and another one for asia.
Simply put it all on one disk and let em print it!
Pranav T: Actually, that's the blog entry ;)
Edited by Pranav T. (Q.J. NET Staff) , because:
Clarifying
ya i guess if u cant see past a couple of months in front of ur face...dvd9 is great for games...but if u plan to stay w/ the system for more than that...8 gigs will b a problem...
Didn't MS say before that they were not planing on using the HDDVD drive for games already? Anyway yeah good choice a game system should have everything it needs to play games right out of the box. Every "essentail add on" i can think of in the past has failed. Since most people dont even have HD-TV's its good that MS isn't forcing people to pay for a feature that most people wont or cant use.
Somebody needs to tell Bethesda that, because over half of Oblivion's 5 GB of info is taken up by voice and music files.
The drive being optional is a good move. No loss for MS if the format fails. Which I believe it and Blu-Ray will.
Developers can choose to compress one thing (like textures and video) and leave other things in their raw format (like audio).
Maybe Bethesda thought that the voice and music files needed to be heard in their original uncompressed format... and freeing up space with game-engine cutscenes.
It'd be a waste to not use all those great codecs out there... (S3TC(DXT#), H.264, WMA/V, AAC, Ogg, etc.)
Now I'm happy. Now if it still cost $200 I will not bother getting it since I do not feel I need it.
I don't mind about the extra space for games. Look at Nintendo. The DS is still on cartridge and i think the biggest game so far is only like 256mb. Compare this to the 1.8gig UMD. It's all about the gameplay.
Gamecubes mini-dvds held about a third of the data that a DVD5 did and those games were still great.
I think we'll start seeing a problem, however, when cross-platform stuff comes out where the developer is lazy and goes for the easy option of pre-rendered stuff. Anyone remember the Lord Of The Rings games that were cross-platform? The pre-rendered cutscenes were horribly downgraded for the Gamecube versions. We have the technology for the developer to do stuff in-engine, but cross-platform development may get in the way.
So you really think compression is the way to go?
Anytime you take the orignial and convert it to another format, you "always" lose quality.
Compressed textures do not look identical to uncompressed originals. Comrpessed audio does not sound identical to uncompressed originals. Compressed models dont have the same polygon count as the originals.
Compress all you want but the fact is, compression should be over with. We are in an age where we no longer need to compress files to save space. The ability to have as much content in their original form will definitly help games.
So you think DVD 9 will always be enough. Wasnt GTA San Andreas around 7GB once you get rid of all the junk when you rip it around 8GB. Imagine GTA with the graphics, textures and sound quality of Oblivion. Tell me you dont think it would be more then a DVD9 can hold which is 8.4GB. If it is, then they will have to sacrifice quality for space. Or have multiple disks.
Some people need to start thinking of the games that came out on the last consoles. Any game that was over a DVD5, will definitly start closing in on the DVD9 limit when you make a next generation game.
nocomment
GTA San Andreas didnt even fill up a dvd5.
I feel that dvd9 is more than enough room for the next 5 years at least. More disk space just allows for sloppy development. The perfect example is like a previous poster said, the NDS used about 1/10 the space that PSP umd game use, and the NDS games are of much better quality. (And yes, i own a PSP, not a DS)
Blueray imo is going to be very problematic with scratches, fingerprints, etc. And with sonys track record, as soon as that laser struggles to read; it will likely die as did the ps1, and ps2 consoles. I think Blueray is more of a gimmic than anything. This is all hersay though, becasue only time will tell.
I think you are a little confused with my games/movies are region coded. Sure games like PGR3 are multi region becasue the content is not demmed offensive my other regions.
But take dead rising for example. This game is region coded, and also banned in certain regions. This is becasue countires have different standards on what they find offensive. GTA will fall into the same category as well and any FPS, adventure games (ie Silent hill), and even possibly some sports titles.
Different languages and regions will make no impact on space, and thus no impact on production costs.
WALRUS TESTICLES....... OUUUUUUUU EEEEEEEEEEEEEEEEEEEEEEEE HEEEEEEEEEEEEEEEEEEEEEEEEE
one thing
PK3
i guess if u own a lamebox 1.5 it doesnt reLLY MATTER IF U COMPRESS stuff huh...wat w/ its ability to only run on 720p...but since the ps3 has the ability to run at 1080p...compression would b more noticable, at least visually.i guess we will have to wait and see if space really matters as far as game play or length is concerned.
Firstly, the 360 supports resolutions up to 1080i, the PS3 up to 1080p. 720p (preferably at 60fps) is considered the 'sweetspot' for gaming, it's not the upper limit on the 360.
As for compression, I hope you are aware that compression is everywhere in the digital world and that without it, you would not have albums on CDs or movies on DVDs. Every screenshot your look at on this and other websites are compressed (usually jpeg), every movie you download is compressed, those mp3s you download as listen to are compressed, and so on.
Compression can effect quality, however is many cases, it is possible to achieve higher levels of compression without noticeably effecting the quality of the final result.
The 360 hardware is designed to enable efficient use of compression, meaning more can be squeezed onto DVD with negligable effect on performance. Developers also have the option of multiple DVDs, and episodic content via online (as available for GTA4).
In fact, both MS and Sony have expressed the opinion that optical discs may not be needed at some stage in the future, with games being downloaded from the internet onto the gamer's console;
http://wired.com/wired/archive/14.08/nintendo.html?pg=1&topic=nintendo&topic_set=
To quote Sony's Phil Harrison (on page two): "I’d be amazed if the PlayStation 4 has a physical disc drive"
In otherwords, according to Phil, by the end of this gen, broadband could be fast enough and widespread enough for Sony to consider having no optical disc drive in the PS4 altogether.
Many gamers assume that Blu-ray will become more important as this gen progresses, and don't get me wrong, the storage capacity of Blu-ray is great to have. However, if broadband does expand at the rate both MS AND Sony expect, then more and more content will be distributed online over the years, mostly in the form of episodic content at first, such as that announced for GTA4.
Hence except for HD video content in games, the capacity of Blu-ray is not as important as some assume, hence DVDs are more than sufficient for this gen, especially if this really is a period which sees a transition from disc based consoles to disc-less consoles.
“The Elder Scrolls IV: Oblivion” clearly show that beautiful high def graphics and huge, immersive worlds to explore are possible on the DVD9 format."He forgot to say, Yeah but run like crap and have horrible loading times.
"Couple it with the recent failure of UMDs and you'll know why watching from the sidelines is much much better."
Your retarded UMD's have not failed and they have no competion!
The only device that offers them is the PSP and its selling very very well. The movies not so well, but they are still selling. So lets say Nintendo offered movies for the DS on the DS's format, the cartdrige(I now they can't but) and they weren't doing too well. Now the entire cartdrige format for the DS would be failing? Again poster of this article you are retarded.
#20 Running HD-DVD Game would have a worst load time and yes UMD Movies have failed they are being removed from a lot from stores ( Walmart ). Beside you really think Blu-ray load times are going to be better than 12x 360 drive?
#12 Space is not the key! Developers should learn to optimize there games and reduce waste. We have great compression today and not all compression reduces quality. Look at a zip, rar, 7zip. All provide good compression without disturbing the original file.
You get a chance check out .kkrieger for the PC. It's a 3D PC game that's uses only 97,280 bytes of disk space!
I pesonally don't see a point for HD-DVD or Blu-ray. I have a HDTV since 2001 when I got my xbox and yes it's great for games. Movies on the other hand I'm plenty happy with 480p. It not like your going to sit right up against the TV to nit pic the difference. Personally I rather MS spend more time on a real media center like XBMC, because there ideal of streaming and only working with certain formats sucks. I would even be willing to spend money for a good Media Center Dashboard that would have all the greatest codec support.
its not like everyone actually has a 1080p tv u know. I bet most 360 gamers play on a standard tv
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