Posted Jul 12, 2006 at 07:26PM by Rica M. Listed in: Nintendo DS Tags: megaetk, etk
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MegaETkETk has released a list of the updates he has made to the upcoming version of MegaETk, a game based on the Megaman games. This game's really interesting because of the custom-level creation features included in the game that will allow you to play in levels that you create yourself.

The developer fixed more bugs than added features. That said, though, he's included a new bubble effect and a "level complete screen." Here's a complete list of the changes he made to MegaETk:

  • Fixed: The bug that doesn't let you jump while you dash is fixed now.
  • Fix: Dash jump is shorter than a Normal jump
  • Fix: Now you can only dash when you crouch
  • Fix: fixed sprite gfx glitches when they are created out of screen
  • Fix: the arm will not disappear when you are on x=0
  • Fix: the shots appear where the arm is, and not in the center of megaetk
  • MegaETkFix: fixed bouncing shots
  • Fix: fixed arm gfx glitches when there is an item that doesn't rotate
  • New: added bubble raising effect
  • New: added E-Points to use in the future to buy power-ups, weapons, etc..
  • New: added Level complete screen
  • New: added new static-monster that aims to you and shots with angle
  • New: added small and medium sized particles. (Only using small and medium now, big particles aren't cool :P)
  • New: particles movement changed-> if there is a shot going to right and collides with a wall, the particles will go to left. same with shots going to left, up and down..
  • New: added a time counter
  • New: hero can aim with D-Pad holding the Y button now



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