Posted Jun 04, 2008 at 10:42PM by Sally B.
Listed in:
PSP
Tags:
Quake,
MDave
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It's time for fans of homebrew developer MDave's Kurok PSP to update their demo copy of the game, now that the demo has been updated to version 0.3. So what's new with the latest release? As with the previous version, there's a lot of changes and fixed bugs, including major revisions such as remade and expanded maps, new grenade models, and improved enemy AI. Check out the rest of the lengthy changelog here:
Download: Kurok v0.3 Demo Visit: QJ PSP Development Forums |
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4 Comments
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» Damn, this is great!
Thanks for this update and keep up the good work MDave. It's a good step up.
Thanks for this update and keep up the good work MDave. It's a good step up.
» one huge bug that i found. aaaah!!!
sometime my guns wont stop firing. later in the game, all i could do was walk around. when i died, i couldn't respawn. oooh >.< i can't keep playing until these bugs are squashed. good work on the maps
sometime my guns wont stop firing. later in the game, all i could do was walk around. when i died, i couldn't respawn. oooh >.< i can't keep playing until these bugs are squashed. good work on the maps
» Pretty good as a demo
I enjoyed it, never encountered any bugs, especially the one Metal Jody mentioned, but things could some cosmetic tweaks.
I personally think the Quake and Goldeneye sounds should be replaced by original ones, and the Goldeneye textures should be revamped to something similar, but different.
I enjoyed it, never encountered any bugs, especially the one Metal Jody mentioned, but things could some cosmetic tweaks.
I personally think the Quake and Goldeneye sounds should be replaced by original ones, and the Goldeneye textures should be revamped to something similar, but different.
» i figured it out! it wasn't a bug.
it was a problem with the 'R' trigger. sometimes it got stuck, but it never felt like it was stuck. i noticed it was the trigger cause when i turned off the psp and turned it back on, it went to recovery mode and later did other things in the xmb. i fixed it, so it's alright.
Lazyboy256 is right. the Goldeneye textures should be revamped and have original sounds. It hope one day, there'll be a full homebrew of Goldeneye, recreated close to the original game, since Daedalus runs it like crap, homebrew version would be awesome.
it was a problem with the 'R' trigger. sometimes it got stuck, but it never felt like it was stuck. i noticed it was the trigger cause when i turned off the psp and turned it back on, it went to recovery mode and later did other things in the xmb. i fixed it, so it's alright.
Lazyboy256 is right. the Goldeneye textures should be revamped and have original sounds. It hope one day, there'll be a full homebrew of Goldeneye, recreated close to the original game, since Daedalus runs it like crap, homebrew version would be awesome.
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