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John Carmack, id Software co-founder and technical director, was unveiled as a surprise guest during Apple CEO Steve Jobs' keynote at this year's Worldwide Developers' Conference. While that may not be big news in and of itself to most readers, what Carmack brought to the keynote is. What we've got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game. |
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[Via Engadget]
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5 Comments
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I dunno bout every1 else, but to me it looks just like a not-so-dark DOOM3 engine update...
From these screenshots it doesn't look as good as Crysis... maybe because they're limiting it's performance by going to Mac and/or older OpenGL version?
That 2nd screenshot sure looks suspiciously like a snapshot from Motorstorm! --Did anyone else see the resemblance? All I can say is that, sure it looks like a right fine engine right now. But, how much will be stripped out of it by the time Carmack's ready to build a game with it. Look back at most of iD's recent stuff, starting with Quake 3... the early-stage engine always looked amazing. Then, when the time came closer to the actual iD game based on the new engine being released, the screenshots always began looking less and less dramatic. Tech 5? --Yawn.
yes im 3rd!! :D
this game needs a full 2500x1900 pic to realizes what is going on...Instead of this compressed bull ****...
I bet running on @ 1920x1200c60zh on a high end PC tec 5 would look incredible!!! most games cover up low rez textures.. But tec 5 won't half to.. Because everything can be high rez....
I wonder what kind of hardware they are developing for? (I bet the 8800& console)
Also this is a tech demo that was made in 10 days.. to show a prof of concept..
This is not the new IP they are talking about....
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