Posted Apr 06, 2007 at 05:07PM by Ceasar S. Listed in: PlayStation 3, Xbox 360 Tags: Electronic Arts
Ó

As consoles have entered a newer level of in-house power, Electronic Arts decided that it was time to upgrade their flagship football franchise a step higher toward realism. In an interview with CVG, Electronic Arts' Andrew Wilson revealed other features coming to next-gen football, aside from dynamic commentary.

FIFA 08 from Electronic Arts to get emotion and better AI? - Image 1Stepping up to next-gen allowed the FIFA titles to explore into better AI, which could introduce more realism to the point of better AI-to-player teamwork. With more data to process, the AI can be given more room for decision-making, making them far more cooperative and cunning than past titles.

FIFA 07 was the first title Electronic Arts slapped into a new engine. The new engine allowed EA to individualize character ability and skill, and even give the ball it's own share of physics in-game. In line with AI, they noticed that they could focus on a much deeper aspect of decision-making instead of "because x is y, I should z."

So FIFA 08 (coming to the PlayStation 3 and Xbox 360), the second title to be sporting this engine, may be built with that aspect in mind.

But instead of just going for next-gen animations, physics and AI for players, Electronic Arts is planning on integrating an Emotion Engine for future titles. This emotional interaction of in-game players and the crowd will introduce an even deeper aspect of realism. Wilson explains:

We had one of our engineers at GDC who started last year what we termed 'Emotion Engine' which was about building a foundation for driving crowd reaction based on little micro-trends within the game. So different things happening within the crowd will have an impact on how your team plays on the field. If you're getting booed constantly it will have a mental affect on your performance. We started this last year and we're continuing development of that feature.


Wilson, however, didn't give an ETA for the engine, but he did say as soon as they implement it, you won't even be able to notice it.


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   by him (Unregistered) - 2007-04-06
 » ‘StarCraft: Ghost’ for the PS3 and X360 Confirmed!!! – CVG magazine!!!

This month’s CVG magazine has this exclusive article; this new issue is available now in stores! Yesterday, I went to a local bookstore then read it; do the same.

‘StarCraft: Ghost’ will be released in Nov. 2007 on the PS3 and X360! We all know about the indefinitely postponed PS2 and Xbox versions of StarGhost. Now Blizzard FINALLY and OFFICIALLY announced that StarGhost is well and alive; in fact, it’s only made for the next-gen consoles.

The following is the general summary of the exclusive CVG article I read yesterday.

- Blizzard said that StarGhost will have every reason to be the next most popular FPS game in 2007 in terms of ‘groundbreaking graphics’, ‘compelling story line’, ‘refined and amazing gameplay’, and much more.

- Blizzard confirmed that there will be gameplay screenshots and videos available to the public at this year’s E3 (I CAN’T WAIT to see this game in action!)

- StarGhost will have about 15 hours of cinematic ‘single player’ mode; you’ll explore the well-known StarCraft universe in the eyes of Nova – the Ghost.

- Cinematic and unforgettable ‘Single player’ mode in StarGhost will feature a lot of units (NPCs, bots) of total of 5 races: Terran, Protoss, Zerg, Zerg-Terran hybrid, Zerg-Protoss hybrid. Moreover very advanced AI (bots) in game will truly enhance the experience and gameplay.

- StarGhost will have all the right qualities to be the next KILLER FPS online title. Online modes include classic types like deathmatch, team deathmatch and capture the flag, and support up to 24 players; however, the real fruit of StarGhost is the new and revolutionary online mode: ‘Zerg Vs. Terran’.

- ‘Zerg Vs. Terran’ is a whole new ‘class & level’ based multiplayer mode with RPG elements (you must attack and destroy opponent’s fortified main base to win). Blizzard can proudly announce that the two factions (races) have totally difference elements to them. On team Zerg, you can play as ‘Zergling’, ‘Hydralisk’, ‘Mutalisk’ and ‘Ultralisk’. On Terran, you have these options: ‘Marine’, ‘Firebat’, ‘Engineer’ and ‘Ghost Operative’. You start the game as the lowest level units (level 1 such as Zerglings or Marines). You will respawn differently after you die based on your performance (you can earn and accumulate ‘experience points’ then use them up). Some units like Mutalisks have both first and third person point of view.

(Continued... Read the 2nd half of this writing, too...)

   by him (Unregistered) - 2007-04-06
 » ‘StarCraft: Ghost’ for the PS3 and X360 Confirmed!!! – CVG magazine!!!

(...Continued... Read the 1st half of this writing, too)

* Zerglings (level 1) - The fastest moving (speed is the key) organic land units. Can’t take too much damage. Can use ‘blood lust’ ability (quite devastating) for short amount of time. Have ‘burrow (surprise attacks)’ and ‘cloak detection’ ability.
* Hydralisks (level 2) – Have limited-ranged corrosive attack. This corrosive attack is only powerful against Terran’s vehicles. Have ‘burrow’ and ‘cloak detection’ ability.
* Mutalisks (level 3) – The only air units. Fire limited-ranged bio-plasma attack. The fastest moving units in the whole game. Highly maneuverable. Guerrilla attacks controlled by skilled players are highly dangerous. Can pick up enemy organic units then literally ‘eat’ (consume) them to refill health (OMG!!! If I do this (eating) to my friends online, it’s the most humiliating kill I can ever imagine!!!).
* Ultralisks (level 4) – The most devastatingly powerful (but very slow) land units. Only have melee attack. Huge hit points (health) and armor. The size of an Ultralisk is gigantic (as big as 15 Zerglings, 28 times bigger than a Marine). Have ‘slam (stun)’ ability (stun all nearby enemies for seconds by slamming the ground). Rushing with 1 Ultralisk in front and some Zerglings and Hydralisks at the back looks fantastic.

* Marines (level 1) – Carry ‘Gauss Rifle’.
* Firebats (level 2) – Carry Napalm-based flamethrower (very short ranged attack). Have better armor and health than Marines. Can fire ‘fully guided rockets’ by watching the camera on the missile. Have ‘burrow detection’ ability.
* Engineers (level 3) – They are the only units who can drive ‘Vultures’ (weak but fast moving land vehicles which can place land mines) or control ‘Turrets’ (there’re many Turrets throughout the map; Turrets are only effective against Mutalisks or Ultralisks). Have ‘burrow detection’ ability.
* Ghost Operatives (level 4) – Can use ‘rechargeable cloak’ ability for limited time. Carry ‘FDN92 sniper rifle’ which is only deadly against Zerglings and Hydralisks. Don’t have suitable weapons to fight with nearby enemies. Have weak armors.

- Terran can have early land domination with strong Firebats (only level 2) and vultures (only level 3).
- Zerg can have early air domination with Mutalisks (only level 3).
- Zerg seems weaker than Terran throughout the whole game until team Zerg acquires some Ultralisks. Anyway, thanks for reading this April 1st’s essay or... whatever so far... ^^;

   by CHUCKINGROCKSATSPACESHIPS - 2007-04-06
 » Oh You Mean Soccer

I thought a new Madden game was on its way!

   by Advertising -
   by M_A_C (Unregistered) - 2007-04-06
 » Yeah

I thought they meant real football as well.

   by Septimus (Unregistered) - 2007-04-07
 » lol..

Are you kidding me? These guys coin the term Emotion Engine? Ahaha, someone should go tell Sony.

   by gtauk - 2007-04-07
 » *****ing real football

football is not *****ing soccer, football is football not that stupid american football that stole the name


   Re: cowman (Unregistered) - 2007-04-07
 » ...

Agreed, very few people like american football compared to the game which truely has the name football! its like USA vrs rest of the world


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