Posted May 12, 2008 at 07:19PM by Ryan C.
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World of Warcraft
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Blizzard,
Azeroth
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If you're one of the many adventurers trekking the digital plains of Azeroth in Blizzard Entertainment's World of Warcraft, here's some new info regarding the highly-anticipated expansion: a bevy of new details concerning the first ever Hero class in the game, namely the Death Knight. Let's check out the new info about what could be one of the more legendary classes of World of Warcraft. So, what's been revealed? Well, first off, any player with a level 55 character will be able to create one Death Knight per realm, per account. And yes, before you ask, you can create a Death Knight belonging to any of the game's playable races - be it Tauren or Gnome. We expect the latter to be quite the popular choice, if only to see a diminutive Death Knight sowing terror upon hapless mortals. What happens after you earn your armor, then? Well, you'll be presented with a series of quests that provide a back story, as well as get you acquainted with your new abilities. Speaking of which, when you start off as a Death Knight, you'll be presented with a full suite of Death Knight abilities right away, so you can start the carnage as soon as possible. The rationale behind this? The designers at Blizzard believe that any player who's already reached level 55 would have an easy time getting around to using those abilities. Now for the specifics. Death Knights are classified as a plate-wearing class, with their own mount that comes in the form of a Deathcharger(think Paladin charger, but more brooding and dark and deep). Their skills pretty much revolve around runes, which you slot into a new skill bar underneath your health bar called the "blade." The blade has six slots in it, and the player is free to fill up those slots with any number of Blood, Unholy, or Frost runes. Runes, when used, will refresh after a set period of time, similar to a Rogue's energy bar. Next we learn about Presences. Presences are pretty much the Death Knight version of auras or stances, and you can choose to activate one at any given time. While the usual differences play out, they function the same way as their counterparts: they buff you up with powerful effects, so long as they're activated. More about how Death Knights kick some major class ass is Runic Power. Just like how a Warrior can build Rage the more they hit something, Runic Power increases over the course of a fight, and you can execute moves to make use of all this pent-up Rage--er, Runic Power. Death Knight version of Rogue finishers, perhaps? We'll have to wait to find out. And finally, the good stuff. Death Knights are after all known for their necromancy - and it comes into full force with their ability called Army of the Dead. Using this skill lets you spawn numerous undead minions that will rush and attack nearby hostile targets. While they're not quite the legion of zombies we were hoping for - they're not really that powerful - Army of the Dead also lets you raise a fallen enemy (or ally) as a pet. A flesh-eating, brain-starving pet with the strength of a Hunter or a Warlock. There's also the chance that they might have some special abilities coming in with them, like a disease-inflicting move. In terms of defense, the Death Knight has also been taken care of. While they don't carry big shields, Death Knights can parry like no one's business. While they won't be the tankers other shield-carrying classes can be, they'll still be able to control crowds and dole out damage enough to make them reliable, if not an asset to any party. Add to the fact that Death Knights can lessen the global cooldown, it's certainly not far-fetched that a competent player in such a class will be in high demand. Well, that's certainly an information overload about the Death Knight. More updates about this awesome class as we get them, so keep it locked right here! |
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Buy: [WoW Expansion: Wrath of the Lich King]
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